Noillirk
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Noillirk Daily: Ten Questions, One Board, Thirty Seconds Each
Noillirk is a daily quiz with no multiple choice. Each question gives you a category, you type an answer, and the game checks how many people would have said the same thing rather than whether you were right. A hundred spectators stand on your side of the board, and every 25 points pulls one of them across. Ten questions, thirty seconds each, the same set for everyone that day, and the whole thing turns over at your local midnight. The first Daily ran on 15 October 2026.
That structure makes it less a knowledge test than a guess about a crowd. The same player can do well one day and badly the next without knowing anything less, which is either the appeal or the frustration, depending on what you want from a quiz.
How Noillirk Scores an Answer: Ranks, Weights and Spectators
An answer is scored by where it sits on a pre-written list of how a hundred people would reply, not by whether a fact-checker agrees with you. First place is worth 100 points, second and third 75, fourth and fifth 50, sixth to tenth 25, and anything valid but off the list 10. Then the question weight multiplies it: questions one and two count once, three to five twice, six to eight three times and the last two four times. Every 25 points pulls one spectator away from the hundred, rounded down. A perfect Daily is 2,500 points and exactly a hundred people.
The board is an estimate. The interface marks it as such, and the site's own summary says this is not a poll and not a live count of today's players. So the skill being tested is not trivia recall but your model of what a room full of strangers would blurt out first.
The weight curve is what makes the last two questions a different game from the first two. A lazy answer costs 100 points in round one and 400 in round ten, so the same shrug is four times as expensive at the end. Players who coast early and try late are using the scoring backwards.
Noillirk Screens: The Prompt, the Half-Typed Answer, the Reveal



Noillirk Controls: Type, Submit, Pass
- 1Type into the bar at the bottom and submit with Enter or the arrow beside it. On a phone the soft keyboard's Go key does the same job. (Enter)
- 2Pass records zero for that question and does not subtract from your total. It is the answer you use when nothing comes, and it keeps the clock from running down while you stare. (Pass button)
- 3The result card animates the spectators walking across. Tapping the scene or the Tap to skip button ends that animation, and Next moves to the following question. (Tap or Next)
- 4The timer bar turns solid red with ten seconds left and ticks audibly for the last five. Switching tabs pauses the countdown instead of burning it.
Noillirk Tips: Answering for the Crowd, Not for the Record
The better answer can be the losing one
A more accurate city, a rarer example, the technically correct term: all of them can land off the board at 10 points while the obvious answer takes 100. This is the one quiz habit Noillirk punishes on purpose.
Commit to the famous answer
Rank one is worth four times a top-ten answer, and the board only ever shows its top five. When two answers feel equally likely, the one a stranger would say without thinking is the better bet.
Spend the pass on a blank, not a doubt
A rejected answer costs seconds and nothing else, so there is no penalty for trying something odd. A pass costs the whole question, which makes it the expensive way to deal with uncertainty.
Treat the last two questions as the run
At four times weight, the final answers are worth more than the first four combined. Saving your best guesses for the end is not a strategy; leaving nothing in the tank before them is a mistake.
Noillirk Daily and Unlimited: Where to Spend the One Shot
Daily is the mode with a limit. Ten questions, same set for the date, one attempt, and the streak only counts when you finish it. Progress saves locally, so closing the tab mid-run and coming back later resumes at the question you left. Breaking the streak means starting the count again from one.
Unlimited removes the limit. You pick 10 questions, 20, or an endless run from the same 200-question pool, and each run shuffles with its own seed. The first ten are ordered easy to hard, where easy means most people give the top answer and hard means the crowd splits. Ten and twenty question runs can be replayed exactly and turned into a challenge link. Unlimited does not affect the streak and cannot be resumed halfway.
Read together, the two modes answer the question of when to restart. Unlimited is the place to learn what the board rewards, because it shows the top five after every question and the same set can be run again. Daily is the place where that knowledge is spent once. Restarting a Daily is not on the menu, which is the whole reason the run feels different from practice.
Why Noillirk Rejected Your Answer
The checker is far more forgiving than it first appears. Capitals, accents and punctuation are ignored, a leading the, a or an is dropped, plurals count as singulars, and common aliases pass: Lisboa is accepted for Lisbon. Answers of five characters or more are allowed one typo, an extra letter or a transposition, and the result card will tell you how it read what you typed. Shorter answers have to be spelled exactly, so Rom is not Rome.
A rejection reads Not on our list, the timer keeps running, and nothing is deducted. You can type the next thing immediately. At the end of the round, a Should this count? link sends the question and your answer to the people who maintain the list.
The generosity is a design necessity rather than a kindness. A board of a hundred answers can never contain every valid response to a category, so the alternative would be losing points for spelling. Two players with the same idea can still end up on different scores if one picks the common phrasing and the other picks the clever one, and that is a property of the mode, not a bug in the checker.
Noillirk FAQ: Streaks, Scores and the Other Game Called Noillirk
Games Like Noillirk When Today's Ten Are Done
Noillirk gives you one run a day and no way to buy another. These three fill the rest of the evening without asking for a second daily commitment.



